08

Oct

Chohan and Monday to Battle for One-Pocket Hot Seat

Posted by admin as Billiard Tour News - Pool Tour News

Chohan and Monday to Battle for One-Pocket Hot Seat
Carolina Open One-Pocket / Goldsboro, NC

by Skip Maloney, Inside POOL Staff

Tony Chohan will take on Sam Monday in the hot-seat match in the Carolina Open One-Pocket tournament at Fast Eddie's in Goldsboro, NC.

Tony Chohan will take on Sam Monday in the hot-seat match in the Carolina Open One-Pocket tournament at Fast Eddie's in Goldsboro, NC.

By Wednesday evening on October 8, Tony Chohan and Sam Monday had battled their way to the hot seat match of the Carolina Open’s $5,000-added one-pocket tournament. The two are scheduled to play Thursday afternoon. By late Wednesday night, the quarterfinals were set as well, with Jeff Abernathy and Scott Rabon scheduled to meet Thursday evening.

Earlier on Wednesday, among the winners’ side final eight, Chohan had sent Mike Davis to the one-loss side 3-1 and followed that with a 3-1 victory over Abernathy, who’d just sent Brandon Shuff west by the same score. Monday, in the meantime, had been busy with Chris Adams and Scott Rabon, defeating them both by 3-1 scores to move into the hot seat match against Chohan.

Ronnie Wiseman and Charlie Bryant moved past their first one-loss side match to face each other in the next round. Wiseman ended Bryant’s tournament 3-1 and ran right into Earl Strickland and sent him packing 3-1 as well. Wiseman’s streak ended versus Larry Kressel, who then moved on to face Abernathy. Abernathy reached the hill first, but Kressel fought back, first to tie it and then take a four-ball lead in the fifth rack. On the heels of a couple of critical misses, Kressel watched as Abernathy took his turn at fighting back and eventually moved into the quarterfinals.

On the other end of the one-loss side bracket, Sylver Ochoa, Davis, and Shuff found themselves battling each other for the right to advance. Ochoa shut out his first two opponents on the one-loss side before running into Davis, who then proceeded to shut Ochoa out of further play. Sidney Champion had worked his way through two opponents on the one-loss side until he ran into Shuff, who then advanced versus Davis but fell in a double hill-battle against Rabon.

The final match will be a single-elimination match to determine the event winner. Tour director Doug Ennis also made note of the fact that the Carolina Open’s 10-ball tournament, scheduled to start Thursday, is to be streamed live over the Internet. Information on the website that will broadcast the live stream is to be made available to Ennis at the start of Thursday’s action.

Comments Off
08

Oct

Abraham Wins at One Shot Billiards

Posted by admin as Billiard Tour News - Pool Tour News

Abraham Wins at One Shot Billiards
Blaze 9-Ball Tour / Somerset, NJ

by Jose Burgos

Eddie Abraham topped Adam Kielar in the finals of the Blaze Tour at One Shot Billiards in Somerset, NJ.

Eddie Abraham topped Adam Kielar in the finals of the Blaze Tour at One Shot Billiards in Somerset, NJ.

One Shot Billiards in Somerset, NJ, played host to the Blaze 9-Ball Tour’s October 5 stop. This $1,000-added event brought players such as Jose Parica, Joe Frady, and Matt Krah, with Eddie Abraham taking home top honors.
 
Leading the top half the bracket was Adam Kielar, scoring victories over Larry Ross 7-5,  Shaun Dobson 7-2, and Frady. Parica took charge of the bottom half, with wins over Tyler Foy 7-1, Mike Fingers 7-4, and Abraham 7-4.
 
Parica was sent to the one-loss side by Kielar after Kielar took the hot seat 7-5. Abraham awaited Parica in the semifinals, and he won their match easily 7-3. In the double-elimination finals, Abraham defeated Kielar 7-5 in the first set and 7-6 in the second.

Results:
1st Eddie Abraham $675
2nd Adam Kielar $370
3rd Jose Parica $200
4th Joe Frady $80

Comments Off
08

Oct

Holland B Oust Fancied Taiwan Billiards Team

Posted by admin as Billiard Tour News - Pool Tour News

Holland B Oust Fancied Taiwan Billiards Team

Unknown Qualifiers Stun Wu and Co

The Holland B billiard team, made up of 19 year-old Roy Gerards and Gijs van Helmond, produced a stunning upset as they held their nerve to deposit heavy favourites Taiwan out of the competition.

The Holland B billiard team, made up of 19 year-old Roy Gerards and Gijs van Helmond, produced a stunning upset as they held their nerve to deposit heavy favourites Taiwan out of the competition.

The Holland B billiard team, made up of 19 year-old Roy Gerards and Gijs van Helmond, produced a stunning upset as they held their nerve to deposit heavy favourites Taiwan out of the competition.

The duo had won a qualification tournament in Rotterdam three weeks ago, beating Rico Diks and Alex Lely in the final match.

However, they were given little hope, against a Taiwanese team consisting of recent World Tenball finalist Wu Chia-ching and fellow countryman Wang Hung-hsiang.

They overturned the formbook in an inspired display at the Outland Nightclub in Rotterdam, aided and abetted by some glaring errors from the Taiwanese.

Gerards sunk the winning 9-ball and both players were immediately congratulated by a large number of family and friends who were cheering them on.

Following the dismissal of Holland A (Niels Feijen and Nick Van Den Berg) against Belgian duo of Noel Bruynooghe and Serge Das, the home fans can now pin their hopes on van Helmond and Gerards.

Holland made a dream start by taking the lead, before each of the next three was won by a different side to take the scoreline to 2-2.

The first golden break of the match was made by Wang as the red three thumped into the 9-ball and sent it careering into the bottom left pocket.

Taiwan extended their lead to 4-2 but a bad miss from Wu on the orange 5 gave the Dutch a chance, which they exploited for 3-4.

Holland were not showing any signs of nerves in what was without doubt the biggest match in either players’ life.

The Asians were not performing at anything near their best and a miss by Wu was later followed by a poor shot from Wang where he failed to pot the 5-ball with an attempted thin cut.
That left the ball out in the open and it became 5-4. Holland ran out the next and now had an unlikely 6-4 advantage.

Gerards tried to pot the 5 ball into a blind pocket in the 11th rack but Wang missed a simple-looking 6-ball and this mistake was punished for 7-4.

Holland nearly snatched the victory as the break shot in the 12th saw the 9-ball head towards the side pocket but just stayed on the table. That chance had gone and Taiwan kept the match alive by winning the rack.

An optimistic bank shot on the 1-ball by van Helmond failed and Taiwan should have won the rack but Wang missed the 2-9 combination.

Holland were now only a few balls away from a magical victory and they held their nerve to celebrate a memorable win. The Dutch destroyers will now meet either Australia or Japan in the last 16.

GERMANY, one of the heavy pre-tournament favourites, advanced to the second round of the 2008 PartyPoker.net World Cup of Pool but not before billiard minnows Qatar gave them a scare.

The Middle Eastern duo Bashar Hussain and Fahad Mohammadi had lead 3-2 before fading away as they made too many mistakes against the German thoroughbreds of Ralf Souquet and Thomas Engert.

Germany took the opener courtesy of a perfectly executed 3/9 combination and they took the next to go 2-0. A bad miss from Souquet though, as he forced the shot to make an angle, let the Qataris back in.

Despite having a tough long pot on the 9 ball, Mohammedi took it to get back to 1-2. A dry break was next though and the 1 ball was on for the Germans. Qatar though, got back to the table and looked fairly confident running it out.

Qatar then took a scrappy fifth rack to move into an unlikely 3-2 lead, before the Germans took the next and then ran through the table to regain control of the match 4-3.

Souquet ducked a 2/9 combo in the next and instead tucked his opponents up in a very tight snooker. The Germans got the better of the exchanges but Souquet missed the 9 ball when he got a bad kick.

Qatar though missed themselves and Engert converted to go to 5-3. Souquet scratched in the closing stages of the next rack but with ball in hand the Qataris nearly fouled it up on the 7 ball but fluked it into the top pocket. Their luck ran out on the black 8 though as Mohammedi scratched unnecessarily to hand the rack to Germany.

The Germans took the next to get to the hill and when Basher Hussein failed to make contact with the object ball, trying to escape from a snooker, the writing was on the wall.

With ball in hand, Germany ran out to take the match 8-3.

THE SECOND match of the evening was another David and Goliath affair and once again David came up short as this time the USA started their World Cup campaign with an 8-4 victory over Iceland.

But it was a brave effort from the Europeans, who had been written off as having no chance of winning before the start.

The unfancied duo of Bjorgvin Halgrimsson and Kristjan Helgason faced what appeared to be a near-impossible task against Rodney Morris and Shane Van Boening, both US Open champions.

Both the Icelandic players had come from a snooker background but had limited experience in top level 9-ball pool or playing in front of the television cameras.

The match went to plan in the early phases as USA cruised into a 3-0 lead. However, a number of missed shots gave Iceland chances and they moved the score to 3-3.

In the opening rack, Halgrimmson became the first player to commit a time foul as the 40-second time limit expired before he played a shot which gifted the table to the Americans.

USA ran out the second and a missed pink 4 from Iceland led to the scoreboard showing 3-0.

But Van Boening missed a tough three into a blind pocket in the next and Iceland claimed their first rack. After USA failed to escape from a snooker in the fifth, Iceland were given ball-in-hand and a 1-9 combination made it 3-2.

Two failed attempts to down the blue 2 from Morris helped bring the score level but USA soon regained their momentum by claiming the next two racks for 5-3.

Both sides shared one of the next two racks for 6-4 but Iceland should have won the 11th.

Halgrimsson needed to jump the 9-ball to pot the 7-ball but he missed and got very lucky as the brown seven ended up tight behind the 9-ball.

Van Boening left the brown seven on, which Iceland dropped but then they messed it up with two balls remaining and America moved to the hill.

USA came up with a dry break in the next and, after a lengthy safety exchange, Helgason finally had a chance to win the rack. But his missed 9 left a long shot for Van Boening to win the match and he did for an 8-4 triumph.

Germany 8 - 3 Qatar

USA 8 – 4 Iceland

Holland B 8 - 5 Taiwan

Comments Off
08

Oct

Wheelchair Rules

Posted by admin as Billiard Tour News - Pool Tour News

The International Stoke Mandeville Wheelchair Sports Federation (ISMWSF) is recognized by the World Pool-Billiard Association (WPA), the world governing body of pocket billiards, as governing all international competitions concerning wheelchair pocket billiards. The ISMWSF has adopted the rules of play within these pages except for the amendments, exceptions and alterations stipulated below.

CUE SPORTS CLASSIFICATION
There are two (2) categories or classes for those competing in wheelchairs, i.e.
Those players who meet the minimal disability and who are unable to make and sustain a functional bridge with their non-cueing hand.
All other players who meet the minimal disability who can make and sustain a functional bridge with the non-cueing hand.
DEFINITION OF MINIMAL DISABILITY IS;
Amputation above the ankle.
Decrease of muscle strength in one lower limb of at least 30 points.
Severe mobility problems comparable with handicaps under a) and b) of this section.
GENERAL RULES

Players must remain seated on the cushion or seat of the wheelchair when playing a shot. Should a players buttocks be clear of the cushion or seat when striking the cue ball, it will be deemed a foul.
Feet must be kept clear of the floor, should feet or foot-plates touch the floor when striking the cue ball, it will be deemed a foul.
Players in class 1 may request the Referee for assistance with rests and equipment etc.
Below the Knee strapping is allowed to keep feet on foot-plates. Strapping above the waist is not allowed except for medical reasons.

Comments Off
08

Oct

One Pocket Rules

Posted by admin as Billiard Tour News - Pool Tour News

ONE POCKET
Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

TYPE OF GAME
One Pocket is a unique game in which only two of the six pockets are employed for legal scoring. Any ball may be played and need not be called. What is required is that an object ball falls in the player’s “target” pocket. It requires a wide variety of strokes, cue ball control, shot-making ability, patience and defensive strategy.

PLAYERS
2, or 2 teams.

BALLS USED
Standard set of object balls 1-15, plus cue ball.

THE RACK
Standard triangle rack; balls placed entirely at random.

OBJECT OF THE GAME
Score a total of eight object balls in a player’s target pocket before opponent.

SELECTION OF POCKETS
Prior to the opening break shot, the starting player chooses one of the corner pockets on the foot end of the table as a target pocket; the opponent then has the other foot end corner as a target pocket.

SCORING
A legally pocketed ball is scored as one ball for shooter. Any ball pocketed in opponent’s target pocket counts, unless the cue ball should scratch on the same shot. If the shot constitutes a foul other than a scratch, the opponent is allowed to keep the ball. A shooter’s inning ends on a scratch or foul and any balls pocketed in the shooter’s pocket don’t count on a foul or scratch. In addition, the shooter is penalized one ball for a foul or scratch.

OPENING BREAK
Starting player must (1) legally pocket an object ball into his targeted pocket, or (2) cause the cue ball to contact an object ball and after contact, at least one object ball must contact a cushion. Failure to do so is a foul. Note: The cue ball does not have to strike a rail on the opening break.

RULES OF PLAY
A legal shot requires that the cue ball contact an object ball and then (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a cushion. Failure to do so is a foul.
A legally pocketed ball in a target pocket entitles shooter to remain at the table until failing to pocket a ball in the target pocket on a legal shot. Player may choose to shoot any object ball, any ball pocketed in the target pocket on an otherwise legal stroke is a scored ball.
Balls pocketed in the four non-target pockets are “Illegally Pocketed Balls.”
Balls pocketed by a shooter in an opponent’s target pocket are scored for the opponent, even if the stroke was a foul, but would not count if the cue ball should scratch or jump the table. However, if the stroke is not a foul and the shooter pockets a ball(s) in both target pockets, the shooter’s inning continues, with all legally pocketed balls scored to the appropriate player. If a shooter pockets a ball that brings the opponent’s score to the number opponent needed to win the game, the shooter has lost unless the cue ball scratches or jumps off the table.
When a player has the cue ball in hand behind the head string (as after a scratch) and all object balls are also behind the head string, the object ball nearest the head string may be spotted upon request. If two or more balls are an equal distance from the head string, the highest numbered ball is spotted.
Three successive fouls by the same player is loss of game.
ILLEGALLY POCKETED BALLS
All spotted. Special spotting rules: When a ball(s) is pocketed in a non-target pocket, spotting is delayed until the shooter’s inning ends. Should a player legally score the last ball(s) on the table while any illegally pocketed balls are being held for delayed spotting, those balls are then spotted so the player may continue the inning.

Comments Off
08

Oct

Straight Pool - 14.1 Continuous Rules

Posted by admin as Billiard Tour News - Pool Tour News

6.1  OBJECT OF THE GAME
14.1 is a nomination game. The player must nominate a ball and a pocket. The player is awarded one point for every correctly nominated and pocketed ball on a legal stroke, and is allowed to continue a turn until failure to pocket a nominated ball or commits a foul. The player can pocket the first 14 balls, but before continuing a turn by shooting at the 15th (and last remaining) ball on the table, the 14 pocketed balls are racked as before, except with the apex space vacant. The player then attempts to pocket the 15th ball in a manner so that the racked balls are disturbed and he can continue the run. The player who scores the predetermined point total for a game (usually 150 in major tournament play or any agreed upon total in casual play) prior to the opponent, wins the game.

6.2    PLAYERS
2, or 2 teams.

6.3    BALLS USED
Standard set of object balls numbered 1-15, plus the cue ball.

6.4    THE RACK
Standard triangle rack with the apex ball on the foot spot, 1-ball on the racker’s right corner, 5-ball on left corner. Other balls are placed at random and must touch their neighbors.

6.5    SCORING
Any ball legally pocketed counts one point for the shooter.

6.6    OPENING BREAK
Starting player must either (1) designate a ball and a pocket into which that ball will be pocketed and accomplish the shot, or (2) cause the cue ball to contact a ball and then a cushion, plus cause two object balls to contact a cushion. Failure to meet at least one of the above requirements is a breaking violation. Offender’s score is assessed a 2-point penalty for each breaking violation. In addition, the opponent has the choice of (1) accepting the table in position, or (2) having the balls re-racked and requiring the offending player to repeat the opening break. That choice continues until the opening break is not a breaking violation, or until the opponent accepts the table in position. The three successive fouls rule does not apply to breaking violations. If the starting player scratches on a legal opening break, he is charged with a foul and assessed a one point penalty, which applies toward the “Successive Fouls Penalties.” The incoming player is awarded cue ball in hand behind the head string, with object balls in position.

 6.7    RULES OF PLAY 

1.         A legally pocketed ball entitles a shooter to continue at the table until he fails to legally pocket a called ball on a shot. A player may shoot any ball, but before the shot, must designate the called ball and called pocket. Details such as kisses, caroms, combinations or cushions (all of which are legal) need not be indicated. Any additionally pocketed ball(s) on a legal stroke is scored as one point for the shooter.

2.         On all shots, a player must cause the cue ball to contact an object ball and then (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a cushion. Failure to meet these requirements is a foul.

3.         When the 14th ball of a rack is pocketed, play stops momentarily with the 15th ball remaining in position on the table; the 14 pocketed balls are then racked (with the space at the foot spot vacant in the triangle). Player then continues, normally pocketing the 15th (or “break” ball) in such a manner as to have the cue ball carom    into the rack and spread the balls to facilitate the continuance of his run. However, player is not compelled to shoot the 15th ball; he may shoot any ball he desires. See Diagram 22 if the 15th ball is pocketed on the same stroke as the 14th ball.

  Cue ball lies    
15th ball lies In the Rack Not in the Rack and On The Head Spot*
not on the Head Spot*
In The Rack 15th ball: foot spot 15th ball: head spot 15th ball: center spot
Cue Ball: in kitchen Cue Ball: in position  Cue Ball: in position 
Pocketed  15th ball: foot spot 15th ball: foot spot 15th ball: foot spot
Cue Ball: in kitchen Cue Ball: in position  Cue Ball: in position 
Behind Head String 15th ball: in position     
But not on Head Spot Cue Ball: head spot 
Not behind Head String 15th ball: in position    
and not in the Rack Cue Ball: in kitchen
On Head Spot  15th ball: in position   *on spot means to interfere with
Cue Ball: center spot  spotting a ball on the head spot 

 
4.         A player may call a safety rather than an object ball (for defensive purposes). Safety play is legal, but must comply with all applicable rules. The player’s inning ends when a safety is played, and pocketed balls are not scored. Any object ball pocketed on a called safety is spotted.

5.         A player may not catch, touch or in any way interfere with a ball as it travels toward a pocket or the rack area on a shot (to include catching a ball as it enters a pocket by having a hand in the ball as it enters a pocket by having a hand in the pocket). Doing so is a special “deliberate foul” and is penalized one point for the foul and an additional 15 point penalty, for a total of 16 points. The incoming player then has choice of (1) accepting the table in position with the cue ball in hand behind the head string, or (2) having all 15 balls re-racked and requiring the offending player to shoot under the requirements of the opening break.

6.         If the 15th (un-pocketed) ball of a rack and/or the cue ball interferes with the triangle being lowered straight down into position for racking, refer to the diagram, which indicates the proper manner of relocating balls. (The gray boxes are those situations in which there is no interference, both balls remain in position.)

7.         When a player has the cue ball in hand behind the head string (as after a scratch) and all the object balls are behind the head string, the object ball nearest the head string may be spotted upon request. If two or more balls are an equal distance from the head string, the player may designate which of the equidistant balls is to be spotted.

6.8    ILLEGALLY POCKETED BALLS
All spotted. No penalty.

6.9    OBJECT BALLS JUMPED OFF THE TABLE
The stroke is a foul. Any jumped ball(s) is spotted after the balls come to rest.

6.10   CUE BALL AFTER JUMPING OFF TABLE/SCRATCH
Incoming player has cue ball in hand behind the head string, unless the provision of Rule of Play 6.7.2, 6.7.5 or 6.12 (below) apply to the offender’s foul and dictate alternate choices or procedures.

6.11   PENALTIES FOR FOULS
One point deducted for each foul. Note: penalties are more severe for deliberate fouls (Rule of Play 6.7.5) and third “Successive Fouls” (6.12 below). Incoming player accepts cue ball in position unless foul was a jumped cue ball, pocket scratch, deliberate foul (Rule of Play 6.7.5) or third successive foul.

6.12   SUCCESSIVE FOUL PENALTIES
When a player commits a foul, penalization is one point (or more as appropriate) and a notation is made and posted by the scorer that the player is “on a foul.” The player remains “on a foul” until the next shot attempt, at which time the foul may be removed by successfully pocketing a called ball, or completing a legal safety. If failing to meet these requirements on the next turn at the table, the player is penalized one point. The notation is changed to “on two fouls.” If he fails to meet the requirements of successfully pocketing a called ball or completing a legal safety on the third consecutive turn at the table, penalization is one point and an additional penalty of 15 points is assessed (a total of 18 points for three consecutive fouls equals -18 points). The commission of a third successive foul automatically clears the offender’s record of fouls. “The incoming player has the choice of 1). accepting the balls in position, or 2). having all 15 balls re-racked and requiring the offending player to shoot under the requirements of the opening break. Rules for the opening break apply.” It should be emphasized that successive fouls must be committed in successive turns (or playing attempts), not merely in successive innings. For example, if a player ends inning six with a foul, steps to the table for inning seven and fouls (he is “on two fouls”), and then starts inning eight with a legally pocketed ball before scratching on his second shot attempt of the inning, he has not committed three successive fouls, even though there were fouls in three successive innings. As soon as he legally pocketed the ball to start inning eight, he cleared the two fouls. He is, of course, “on one foul” when he plays the first stroke attempt of inning nine.

6.13   SCORING NOTE
The deduction of penalty points can result in negative scores. A running score can read “minus one,” “minus two,” “minus 15,” etc. (A player can win a game with a score of 150 while the opponent has scored but two fouls. The final score would read 150 to -2.) If a player fouls on a shot that has not pocketed a ball, the point penalty is deducted from his score at the end of the previous inning. If a player fouls and pockets a ball on the same shot, that ball is spotted (not scored) and the point penalty is deducted from his score at the end of the previous inning.

6.14   STALEMATE
If the referee decides that neither player is attempting to win from the current position, he will announce his decision, and each player will have three more turns at the table. Then, if the referee still feels that there is no progress towards a conclusion, he will declare a stalemate and the original breaker at the start of the game must execute a new break shot.

Comments Off
08

Oct

9-Ball - Nine Ball Rules

Posted by admin as Billiard Tour News - Pool Tour News

Pool table diagram for reference.

Pool table diagram for reference.

5.1  OBJECT OF THE GAME
Nine-Ball is played with nine object balls numbered one through nine and a cue ball. On each shot, the first ball the cue ball contacts must be the lowest numbered ball on the table, but the balls need not be pocketed in order. If a player pockets any ball on a legal shot, he remains at the table for another shot, and continues until missing, committing a foul, or winning the game by pocketing the 9-ball. After a miss, the incoming player must shoot from the position left by the previous player, but after any foul the incoming player may start with the cue ball anywhere on the table. Players are not required to call any shot. A match ends when one of the players has won the required number of games.

5.2    RACKING THE BALLS
The object balls are racked in a diamond shape, with the 1-ball at the top of the diamond and on the foot spot, the 9-ball in the center of the diamond, and the other balls in random order, racked as tightly as possible. The game begins with cue ball in hand behind the head string.

5.3    ORDER OF BREAK
Winner of the lag has the option to break. In 9-Ball, the winner of each game breaks in the next, unless otherwise specified by the tournament organizer. The following are common options that may be designated by tournament officials in advance:

(a)        Players alternate break.

(b)        Loser breaks.

(c)        Player trailing in game count breaks the next game.

 

5.4    LEGAL BREAK SHOT
The rules governing the break shot are the same as for other shots except:

 

1.                 The breaker must strike the1-ball first and either pocket a ball or drive at least four numbered balls to the rail.

2.                  If the cue ball is pocketed or driven off the table, or the requirements of the opening break are not met, it is a foul, and the incoming player has cue ball in hand anywhere on the table.

3.                  If on the break shot, the breaker causes an object ball to jump off the table, it is a foul and the incoming player has cue ball in hand anywhere on the table. The object ball is not re-spotted (exception: if the object ball is the 9-ball, it is re-spotted).

 

 

5.5   CONTINUING PLAY
On the shot immediately following a legal break, the shooter may play a “push out.” (See Rule 5.6). If the breaker pockets one or more balls on a legal break, he continues to shoot until he misses, fouls, or wins the game. If the player misses or fouls, the other player begins an inning and shoots until missing, committing a foul, or winning. The game ends when the 9-ball is pocketed on a legal shot, or the game is forfeited for a serious infraction of the rules.

5.6   PUSH OUT
The player who shoots the shot immediately after a legal break may play a push out in an attempt to move the cue ball into a better position for the option that follows. On a push out, the cue ball is not required to con-tact any object ball nor any rail, but all other foul rules still apply. The player must announce the intention of playing a push out before the shot, or the shot is considered to be a normal shot. Any ball pocketed on a push out does not count and remains pocketed except the 9-ball. Following a legal push out, the incoming player is permitted to shoot from that position or to pass the shot back to the player who pushed out. A push out is not considered to be a foul as long as no rule (except rules 5.8 and 5.9) is violated. An illegal push out is penalized according to the type of foul committed. After a player scratches on the break shot, the incoming player cannot play a push out.

5.7    FOULS
When a player commits a foul, he must relinquish his run at the table and no balls pocketed on the foul shot are re-spotted (exception: if a pocketed ball is the 9-ball, it is re-spotted). The incoming player is awarded ball in hand; prior to his first shot he may place the cue ball anywhere on the table. If a player commits several fouls on one shot, they are counted as only one foul.

5.8    BAD HIT
If the first object ball contacted by the cue ball is not the lowest numbered ball on the table, the shot is foul.

5.9    NO RAIL
If no object ball is pocketed, failure to drive the cue ball or any numbered ball to a rail after the cue ball contacts the object ball on is a foul.

5.10   IN HAND
When the cue ball is in hand, the player may place the cue ball anywhere on the bed of the table, except in contact with an object ball. The player may continue to adjust the position of the cue ball until shooting.

5.11   OBJECT BALLS JUMPED OFF THE TABLE
An un-pocketed ball is considered to be driven off the table if it comes to rest other than on the bed of the table. It is a foul to drive an object ball off the table. The jumped object ball(s) is not re-spotted (exception: if the object ball is the 9-ball, it is re-spotted) and play continues.

5.12   JUMP AND MASSÉ SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul if during an attempt to jump, curve or massé the cue ball over or around an impeding numbered ball, the impeding ball moves (regardless of whether it was moved by a hand, cue stick follow-through or bridge).

5.13   THREE CONSECUTIVE FOULS
If a player fouls three consecutive times on three successive shots without making an intervening legal shot, the game is lost. The three fouls must occur in one game. The warning must be given between the second and third fouls. A player’s inning begins when it is legal to take a shot and ends at the end of a shot on which he misses, fouls or wins, or when he fouls between shots.

5.14   STALEMATE
If the referee decides that neither player is attempting to win from the current position, he will announce his decision, and each player will have three more turns at the table. Then, if the referee still feels that there is no progress towards a conclusion, he will declare the rack a stalemate and the original breaker of the rack will break again.

5.15      END OF GAME
On the opening break, the game is considered to have commenced once the cue ball has been struck by the cue tip. The 1-ball must be legally contacted on the break shot. The game ends at the end of a legal shot which pockets the 9-ball, or when a player forfeits the game as the result of a foul.

Comments Off
08

Oct

8-Ball Rules - Eight Ball

Posted by admin as Billiard Tour News - Pool Tour News

Pool table diagram for reference during 8-Ball (eight ball) rules.

Pool table diagram for reference during 8-Ball (eight ball) rules.

4.1  OBJECT OF THE GAME
Eight-Ball is a call shot game played with a cue ball and 15 object balls, numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 through 15 (stripes). The player pocketing either group first, and then legally pocketing the 8-ball wins the game.

4.2  CALL SHOT
In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if he is unsure of the shot. Bank shots and combination shots are not considered obvious, and care should be taken in calling both the object ball and the intended pocket. When calling the shot, it is never necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent. The opening break is not a “called shot.” Any player performing a break shot in 8-Ball may continue to shoot so long as any object ball is legally pocketed on the break.

4.3   RACKING THE BALLS
The balls are racked in a triangle at the foot of the table with the 8-ball in the center of the triangle, the first ball of the rack on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner.

 

4.4       ORDER OF BREAK
Winner of the lag has the option to break. The winner of each game breaks in the next. The following are common options that may be designated by tournament officials in advance:

            (a)       Players alternate break.
            (b)       Loser breaks.
            (c)       Player trailing in game count breaks the next game.
 

4.5  LEGAL BREAK SHOT
(Defined) To execute a legal break, the breaker (with the cue ball behind the head string) must either (1) pocket a ball, or (2) drive at least four numbered balls to the rail. When the breaker fails to make a legal break, it is a foul, and the incoming player has the option of (1) accepting the table in position and shooting, or (2) having the balls re-racked and having the option of shooting the opening break or allowing the offending player to re-break.

4.6 SCRATCH ON A LEGAL BREAK
If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed (exception, the 8-ball: see rule 4.8), (2) it is a foul, (3) the table is open. Please Note: The incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue ball past the head string and causes the cue ball to come back behind the head string and hit the object ball.

4.7   OBJECT BALLS JUMPED OFF TABLE ON THE BREAK
If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue ball in hand behind the head string and shooting.

4.8   8-BALL POCKETED ON THE BREAK
If the 8-ball is pocketed on the break, breaker may ask for a re-rack or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a re-rack or having the 8-ball spotted and begin shooting with ball in hand behind the head string.

4.9   OPEN TABLE
(Defined) The table is “open” when the choice of groups (stripes or solids) has not yet been determined.  When the table is open, it is legal to hit a solid first to make a stripe or vice-versa.  Note: The table is always open immediately after the break shot.  When the table is open, it is legal to hit any solid or stripe first in the process of pocketing the called stripe or solid.  However, when the table is open and the 8-ball is the first ball contacted, it is a foul and no stripe or solid may be scored in favor of the shooter.  The shooter loses his turn; the incoming player is awarded cue ball in hand; any balls pocketed remain pocketed; and the incoming player addresses the balls with the table still open.  On an open table, all illegally pocketed balls remain pocketed.

4.10  CHOICE OF GROUP
The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups, because the table is always open immediately after the break shot. The choice of group is determined only when a player legally pockets a called object ball after the break shot.

If the groups have been determined and the player mistakenly shoots at and pockets a ball of the group, the opponent must call a foul on him before he takes his next shot. If he fails to do so, the player automatically takes over the group of balls (solids or stripes) at which he has been shooting during this inning.

4.11  LEGAL SHOT
(Defined) On all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a rail. Please Note: It is permissible for the shooter to bank the cue ball off a rail before contacting the object ball; however, after contact with the object ball, an object ball must be pocketed, or the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.

4.12  “SAFETY” SHOT
For tactical reasons, a player may choose to pocket an obvious object ball and also discontinue a turn at the table by declaring “safety” in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, the shooter must declare a “safety” to the opponent. It is the shooter’s responsibility to make the opponent aware of the intended safety shot. If this is not done, and one of the shooter’s object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.

4.13  SCORING
A player is entitled to continue shooting until failing to legally pocket a ball of his group. After a player has legally pocketed all of his group of balls, he shoots to pocket the 8-ball.

4.14  FOUL PENALTY
Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the headstring except on opening break). This rule prevents a player from making intentional fouls which would put an opponent at a disadvantage. With “cue ball in hand,” the player may use a hand or any part of a cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot. (Also see Rule 3.39.)

4.15  COMBINATION SHOTS
Combination shots are allowed; however, the 8-ball can’t be used as a first ball in the combination unless it is the shooter’s only remaining legal object ball on the table. Otherwise, should such contact occur on the 8-ball, it is a foul.

4.16  ILLEGALLY POCKETED BALLS
An object ball is considered to be illegally pocketed when (1) that object ball is pocketed on the same shot a foul is committed, or (2) the called ball did not go in the designated pocket, or (3) a safety is called prior to the shot. Illegally pocketed balls remain pocketed and are scored in favor of the shooter controlling that specific group of balls, solids or stripes.

4.17  OBJECT BALLS JUMPED OFF THE TABLE
If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. Any jumped object balls are not re-spotted.

4.18  JUMP AND MASSÉ SHOT FOUL
While “cue ball fouls only” is the rule of play when a match is not presided over by a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve or massé the cue ball over or around an impeding numbered ball that is not a legal object ball, the impeding ball moves (regardless of whether it was moved by a hand, cue stick follow-through or bridge).

4.19   PLAYING THE 8-BALL
When the 8-ball is the legal object ball, a scratch or foul is not loss of game if the 8-ball is not pocketed or jumped from the table. Incoming player has cue ball in hand. Note: A combination shot can never be used to legally pocket the 8-ball, except when the 8-ball is the first ball contacted in the shot sequence.

4.20   LOSS OF GAME
A player loses the game by committing any of the following infractions: 

1.         Fouls when pocketing the 8-ball (exception: see 8-Ball Pocketed On The
            Break).
2.         Pockets the 8-ball on the same stroke as the last of his group of balls.
3.         Jumps the 8-ball off the table at any time. 
4.         Pockets the 8-ball in a pocket other than the one designated. 
5.         Pockets the 8-ball when it is not the legal object ball. 

Note: All infractions must be called before another shot is   taken, or else it will be deemed that no infraction occurred. 

STALEMATED GAME
If, after 3 consecutive turns at the table by each player (6 turns total), the referee judges that attempting to pocket or move an object ball will result in loss of game, the balls will be re-racked with the original breaker of the stalemated game breaking again. The stalemate rule may be applied regard-less of the number of balls on the table. Please Note: Three consecutive fouls by one player in 8-ball is not a loss of game.

Comments Off
08

Oct

General Rules of Pocket Billliards

Posted by admin as Billiard Tour News - Pool Tour News

Pool table diagram showing the general parts and areas.

Pool table diagram showing the general parts and areas.

Effective January 1, 2006: These general rules apply to all pocket billiard games, UNLESS specifically noted to the contrary in the individual game rules. To facilitate the use and understanding of these general rules, terms that may require definition are set in italics so that the reader may refer to the Glossary of Billiard Terms section for the exact meaning of the term.

3.1 TABLES, BALLS, EQUIPMENT
All games described in these rules are designed for tables, balls and equipment meeting the standards prescribed in the BCA Equipment Specifications.

3.2 RACKING THE BALLS
When racking the balls a triangle must be used, and the apex ball is to be spotted on the foot spot. All the balls must be lined up behind the apex ball and pressed together so that they all have contact with each other.

3.3 STRIKING CUE BALL
Legal shots require that the cue ball be struck only with the cue tip. Failure to meet this requirement is a foul.

3.4 CALLING SHOTS
For games of call-shot a player may shoot any ball he chooses, but before he shoots, must designate the called ball and called pocket. He need not indicate any detail such as kisses, caroms, combinations, or cushions (all of which are legal). “Any additionally pocketed ball(s) on a legal stroke is counted in the shooter’s favor.”

3.5 FAILURE TO POCKET A BALL
If a player fails to pocket a ball on a legal shot, then the player’s inning is over, and it is the opponent’s turn at the table.

3.6 LAG FOR BREAK
The following procedure is used for the lag for the opening break. Each player should use balls of equal size and weight (preferably cue balls but, when not available, non-striped object balls). With the balls in hand behind the head string, one player to the left and one to the right of the head spot, the balls are shot simultaneously to the foot cushion and back to the head end of the table. The player whose ball is the closest to the innermost edge of the head cushion wins the lag. The lagged ball must contact the foot cushion at least once. Other cushion contacts are immaterial, except as prohibited below. It is an automatic loss of the lag if:

(a) The ball crosses into the opponent’s half of the table;

(b) The ball fails to contact the foot cushion;

(c) The ball drops into a pocket;

(d) The ball jumps off the table;

(e) The ball touches the long cushion;

(f) The ball rests within the corner pocket and past the nose of the head cushion, or;

(g) The ball contacts the foot rail more than once. If both players violate automatic-loss lag rules, or if the referee is unable to determine which ball is closer, the lag is a tie and is replayed.

3.7 OPENING BREAK SHOT
The opening break shot is determined by either lag or lot. (The lag for break procedure is required for formal competition.) The player winning the lag or lot has the choice of performing the opening break shot or assigning it to the opponent.

3.8 CUE BALL ON OPENING BREAK
The opening break shot is taken with cue ball in hand behind the head string. The object balls are positioned according to specific game rules. On the opening break, the game is considered to have commenced once the cue ball has been struck by the cue tip

3.9 DEFLECTING THE CUE BALL ON THE GAME’S OPENING BREAK
On the break shot, stopping or deflecting the cue ball after it has crossed the head string and prior to hitting the racked balls is considered a foul and loss of turn. The opponent has the option of receiving cue ball in hand behind the head string or passing the cue ball in hand behind the head string back to the offending player. (Exception: 9-Ball, see rule 5.3: “cue ball in hand anywhere on the table”). A warning must be given that a second violation during the match will result in the loss of the match by forfeiture. (See Rule 3.28.)

3.10 CUE BALL IN HAND BEHIND THE HEAD STRING
This situation applies in specific games whereby the opening break is administered or a player’s scratching is penalized by the incoming player having cue ball in hand behind the head string. The incoming player may place the cue ball anywhere behind the head string. The shooting player may shoot at any object ball as long as the base of the object ball is on or below the head string. He may not shoot at any ball, the base of which is above the head string, unless he first shoots the cue ball below the head string and then by hitting a rail causes the cue ball to come back above the head string and hit the object ball. The base of the ball (the point of the ball touching the table) determines whether it is above or below the head string. If the incoming player inadvertently places the cue ball on or below the head string, the referee or the op-posing player must inform the shooting player of improper positioning of the cue ball before the shot is made. If the opposing player does not so inform the shooting player before the shot is made, the shot is considered legal. If the shooting player is informed of improper positioning, he must then reposition the cue ball. If a player positions the cue ball completely and obviously outside the kitchen and shoots the cue ball, it is a foul. (Refer to rule 2.21) When the cue ball is in hand behind the head string, it remains in hand (not in play) until the player strikes the cue ball with his cue tip. The cue ball may be adjusted by the player’s hand, cue, etc., so long as it remains in hand. Once the cue ball is in play per the above, it may not be impeded in any way by the player; to do so is to commit a foul. Additionally, if the shot fails to contact a legal object ball or fails to drive the cue ball over the head string, the shot is a foul and the opposing player has ball in hand according to the specific game rules.

3.11 POCKETED BALLS
A ball is considered pocketed if as a result of an otherwise legal shot, it drops off the bed of the table into the pocket and remains there. (A ball that drops out of a ball return system onto the floor is not to be construed as a ball that has not remained pocketed.) A ball that rebounds from a pocket back onto the table bed is not a pocketed ball.

3.12 POSITION OF BALLS
The position of a ball is judged by where its base (or center) rests.

3.13 FOOT ON FLOOR
Player must have at least one foot in contact with the floor at the moment the cue tip contacts the cue ball, or the shot is a foul. Foot attire must be normal in regard to size, shape and manner in which it is worn.

3.14 SHOOTING WITH BALLS IN MOTION
It is a foul if a player shoots while the cue ball or any object ball is in motion (a spinning ball is in motion).

3.15 COMPLETION OF STROKE
A stroke is not complete (and therefore is not counted) until all balls on the table have become motionless after the stroke (a spinning ball is in motion).

3.16 HEAD STRING DEFINED
The area behind the head string does not include the head string. Thus, an object ball that is dead center on the head string is playable when specific game rules require that a player must shoot at a ball past the head string. Likewise, the cue ball when being put in play behind the head string (cue ball in hand behind the head string), may not be placed directly on the head string; it must be behind it.

3.17 GENERAL RULE, ALL FOULS
Though the penalties for fouls differ from game to game, the following apply to all fouls:

(a) Player’s inning ends;

(b) If on a stroke, the stroke is invalid and any pocketed balls are not counted to the shooter’s credit, and;

(c) Any ball(s) is re-spotted only if the rules of the specific game require it.

3.18 FAILURE TO CONTACT OBJECT BALL
It is a foul if on a stroke the cue ball fails to make contact with any legal object ball first. Playing away from a touching ball does not constitute having hit that ball.

3.19 LEGAL SHOT
Unless otherwise stated in a specific game rule, a player must cause the cue ball to contact a legal object ball and then:

(a) Pocket a numbered ball, or;

(b) Cause the cue ball or any numbered ball to contact a cushion or any part of the rail. Failure to meet these requirements is a foul.

3.20 CUE BALL SCRATCH
It is a foul (scratch) if on a stroke, the cue ball is pocketed. If the cue ball touches an object ball that was already pocketed (for example, in a pocket full of object balls), the shot is a foul.

3.21 FOULS BY TOUCHING BALLS
It is a foul to strike, touch or in any way make contact with the cue ball in play or any object balls in play with anything (the body, clothing, chalk, me- mechanical bridge, cue shaft, etc.) except the cue tip (while attached to the cue shaft), which may contact the cue ball in the execution of a legal shot. Whenever a referee is presiding over a match, any object ball moved during a standard foul must be returned as closely as possible to its original position as judged by the referee, and the incoming player does not have the option of restoration. (Also see Rule 1.16.1)

3.22 FOUL BY PLACEMENT
Touching any object ball with the cue ball while it is in hand is a foul.

3.23 FOULS BY DOUBLE HITS
If the cue ball is touching the required object ball prior to the shot, the player may shoot toward it, providing that any normal stroke is employed. If the cue stick strikes the cue ball more than once on a shot, or if the cue stick is in contact with the cue ball when or after the cue ball contacts an object ball, the shot is a foul. (See Rule 2.20 for judging this kind of shot.) If a third ball is close by, care should be taken not to foul that ball under the first part of this rule.

3.24 PUSH SHOT FOULS
It is a foul if the cue ball is pushed by the cue tip, with contact being maintained for more than the momentary time commensurate with a stroked shot. (Such shots are usually referred to as push shots.)

3.25 PLAYER RESPONSIBILITY FOULS
The player is responsible for chalk, bridges, files and any other items or equipment he brings to, uses at, or causes to approximate the table. If he drops a piece of chalk, or knocks off a mechanical bridge head, as examples, he is guilty of a foul should such an object make contact with any ball in play (or the cue ball only if no referee is presiding over the match).

3.26 ILLEGAL JUMPING OF BALL
It is a foul if a player strikes the cue ball below center (“digs under” or “lofts” the cue ball) and intentionally causes it to rise off the bed of the table in an effort to clear an obstructing ball. Such jumping action may occasionally occur accidentally, and such “jumps” are not to be considered fouls on their face; they may still be ruled foul strokes, if for example, the ferrule or cue shaft makes contact with the cue ball in the course of the shot.

3.27 JUMP SHOTS
Unless otherwise stated in rules for a specific game it is legal to cause the cue ball to rise off the bed of the table by elevating the cue stick on the shot, and forcing the cue ball to rebound from the bed of the table. Any miscue when executing a jump shot is a foul.

3.28 BALLS JUMPED OFF TABLE
Balls coming to rest other than on the bed of the table after a stroke (on the cushion top, rail surface, floor, etc.) are considered jumped balls. Balls may bounce on the cushion tops and rails of the table in play without being jumped balls if they return to the bed of the table under their own power and without touching anything not a part of the table. The table shall consist of the permanent part of the table proper. (Balls that strike or touch anything not a part of the table, such as the light fixture, chalk on the rails and cushion tops, etc., shall be considered jumped balls even though they might return to the bed of the table after contacting items which are not parts of the table proper). In all pocket billiard games, when a stroke results in the cue ball or any object ball being a jumped ball off the table, the stroke is a foul. All jumped object balls are spotted (except in 8 and 9-Ball) when all balls have stopped moving. See specific game rules for putting the cue ball in play after a jumped cue ball foul.

3.29 SPECIAL INTENTIONAL FOUL PENALTY
The cue ball in play shall not be intentionally struck with anything other than a cue’s attached tip (such as the ferrule, shaft, etc.). While such contact is automatically a foul under the provisions of Rule 3.19, if the referee deems the contact to be intentional, he shall warn the player once during a match that a second violation during that match will result in the loss of the match by forfeiture. If a second violation does occur, the match must be forfeited.

3.30 ONE FOUL LIMIT
Unless specific game rules dictate otherwise, only one foul is assessed on a player in each inning; if different penalties can apply, the most severe penalty is the factor determining which foul is assessed.

3.31 BALLS MOVING SPONTANEOUSLY
If a ball shifts, settles, turns or otherwise moves “by itself,” the ball shall remain in the position it assumed and play continues. A hanging ball that falls into a pocket “by itself” after being motionless for 5 seconds or longer shall be replaced as closely as possible to its position prior to falling, and play shall continue. If an object ball drops into a pocket “by itself” as a player shoots at it, so that the cue ball passes over the spot the ball had been on, unable to hit it, the cue ball and object ball are to be replaced to their positions prior to the stroke, and the player may shoot again. Any other object balls disturbed on the stroke are also to be replaced to their original positions before the shooter replays.

3.32 SPOTTING BALLS
When specific game rules call for spotting balls, they shall be replaced on the table on the long string after the stroke is complete. A single ball is placed on the foot spot; if more than one ball is to be spotted, they are placed on the long string in ascending numerical order, beginning on the foot spot and advancing toward the foot rail. When balls on or near the foot spot or long string interfere with the spotting of balls, the balls to be spotted are placed on the extension of the long string “in front” of the foot spot (between the foot spot and the center spot), as near as possible to the foot spot and in the same numerical order as if they were spotted “behind” the foot spot (lowest numbered ball closest to the foot spot)..

3.33 JAWED BALLS
If two or more balls are locked between the jaws or sides of the pocket, with one or more suspended in air, the referee shall inspect the balls in position and follow this procedure: he shall visually (or physically if he desires) project each ball directly downward from its locked position; any ball that in his judgement would fall in the pocket if so moved directly downward is a pocketed ball, while any ball that would come to rest on the bed of the table is not pocketed. The balls are then placed according to the referee’s assessment, and play continues according to specific game rules as if no locking or jawing of balls had occurred.

3.34 ADDITIONAL POCKETED BALLS
If extra balls are pocketed on a legal scoring stroke, they are counted in accord with the scoring rules for the particular game.

3.35 NON-PLAYER INTERFERENCE
If the balls are moved (or a player bumped such that play is directly affected) by a non-player during the match, the balls shall be replaced as near as possible to their original positions immediately prior to the incident, and play shall resume with no penalty on the player affected. If the match is officiated, the referee shall replace the balls. This rule also applies to “act of God” interferences, such as earthquakes, hurricanes, light fixture falling, power failures, etc. If the balls cannot be restored to their original positions, replay the game with the original player breaking. This rule is not applicable to 14.1 Continuous where the game consists of successive racks: the rack in progress will be discontinued and a completely new rack will be started with the requirements of the normal opening break (players lag for break). Scoring of points is to be resumed at the score as it stood at the moment of game disruption.

3.36 BREAKING SUBSEQUENT RACKS
In a match that consists of short rack games, the winner of each game breaks in the next. The following are common options that may be designated by tournament officials in advance:

(a) Players alternate break.

(b) Loser breaks.

(c) Player trailing in game count breaks the next game.

3.37 PLAY BY INNINGS
During the course of play, players alternate turns (innings) at the table, with a player’s inning ending when he either fails to legally pocket a ball, or fouls. When an inning ends free of a foul, the incoming player accepts the table in position.

3.38 OBJECT BALL FROZEN TO CUSHION OR CUE BALL
This rule applies to any shot where the cue ball’s first contact with a ball is with one that is frozen to a cushion or to the cue ball itself. After the cue ball makes contact with the frozen object ball, the shot must result in either:

(a) A ball being pocketed, or;

(b) The cue ball contacting a cushion, or;

(c) The frozen ball being caused to contact a cushion attached to a separate rail, or;

(d) Another object ball being caused to contact a cushion with which it was not already in contact. Failure to satisfy one of those four requirements is a foul. (Note: 14.1 and other games specify additional requirements and applications of this rule; see specific game rules.) A ball which is touching a cushion at the start of a shot and then is forced into a cushion attached to the same rail is not considered to have been driven to that cushion unless it leaves the cushion, contacts another ball, and then contacts the cushion again. An object ball is not considered frozen to a cushion unless it is examined and announced as such by either the referee or one of the players prior to that object ball being involved in a shot.

3.39 PLAYING FROM BEHIND THE STRING
When a player has the cue ball in hand behind the head string (in the kitchen), he must drive the cue ball to a point across the head string before it contacts either a cushion, an object ball, or returns to the kitchen. Failure to do so is a foul if a referee is presiding over a match. If no referee, the opponent has the option to call it either a foul or to require the offending player to replay the shot again with the balls restored to their positions prior to the shot (and with no foul penalty imposed). Exception: if an object ball lies on or outside the head string (and is thus playable) but so close that the cue ball contacts it before the cue ball is out of the kitchen, the ball can be legally played, and will be considered to have crossed the head string. If, with cue ball in hand behind the headstring and while the shooter is attempting a legitimate shot, the cue ball accidentally hits a ball behind the head string, and the cue ball crosses the line, it is a foul. If with cue ball in hand behind the head string, the shooter causes the cue ball to hit an object ball accidentally, and the cue ball does not cross the headstring, the following applies: the incoming player has the option of calling a foul and having cue ball in hand, or having the balls returned to their original position, and having the offending player replay the shot. If a player under the same conditions intentionally causes the cue ball to contact an object ball behind the headstring, it is unsportsmanlike conduct.

3.40 CUE BALL IN HAND FOUL
During cue ball in hand placement, the player may use his hand or any part of his cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion of the cue stick contacting the cue ball will be considered a foul if not a legal shot.

3.41 INTERFERENCE
If the non-shooting player distracts his opponent or interferes with his play, he has fouled. If a player shoots out of turn, or moves any ball except during his inning, it is considered to be interference.

3.42 DEVICES
Players are not allowed to use a ball, the triangle or any other width-measuring device to see if the cue ball or an object ball would travel through a gap, etc. Only the cue stick may be used as an aid to judge gaps or as an aid to aligning a shot., so long as the cue is held by the hand. To do so otherwise is a foul and unsportsmanlike conduct. (Also see Rules 1.3, 1.4 and 2.15)

3.43 ILLEGAL MARKING
If a player intentionally marks the table in any way (including the placement of chalk) to assist in executing the shot, it is a foul.

SUPPLEMENTAL RULES

The following are rules that are referred to within the General Rules of Pocket Billiards above. For the complete World Standardized Rules, please consider Billiards: The Official Rules and Records Book, published by the Billiard Congress of America.

1.3 USE OF EQUIPMENT
Players may not use equipment or accessory items for purposes or in a manner other than those for which the items were intended (refer to rules 3.42 and 3.43). For example, powder containers, chalk cubes, etc., may not be used to prop up a mechanical bridge (or natural hand bridge); no more than two mechanical bridges may be used at one time, nor may they be used to support anything other than the cue shaft. Extra or out-of-play balls may not be used by players to check clearance or for any other reason (except to lag for break); the triangle may be employed to ascertain whether a ball is in the rack when a match is unofficiated and the table has not been pencil marked around the triangle area. (Also see Rule 2.3)

1.4 EQUIPMENT RESTRICTIONS
The following is a list of acceptable equipment items a player may bring to the table to use in a World Pool-Billiard Association sanctioned event:

(a) Cue Stick - Each player is permitted to use one or more cue sticks that meet the specifications listed in the equipment specifications section. He may use either a built-in extender or an add-on extender to increase the length of the stick.

(b) Chalk - The player may apply chalk to his tip to prevent miscues, and may use his own chalk, provided its color is compatible with the cloth.

(c) Talcum Powder

(d) Mechanical Bridges - The player may use up to two mechanical bridges to support the cue stick during the shot. He may use his own bridge if it is similar to standard commercial bridges.

(e) Gloves - The player may use gloves to improve the grip and/or bridge hand function.

1.16.1 CUE BALL FOULS ONLY
When a referee is presiding over a match, it is a foul for a player to touch any ball (cue ball or object ball) with the cue, clothing, body, mechanical bridge or chalk, before, during or after a shot. However, when a referee is not presiding over a game, it is not a foul to accidentally touch stationary balls located between the cue ball and the shooter while in the act of shooting. If such an accident occurs, the player should allow the Tournament Director to restore the object balls to their correct positions. If the player does not allow such a restoration, and a ball set in motion as a normal part of the shot touches such an unrestored ball, or passes partly into a region originally occupied by a disturbed ball, the shot is a foul. In short, if the accident has any effect on the outcome of the shot, it is a foul. In any case, the Tournament Director must be called upon to restore the positions of the disturbed balls as soon as possible, but not during the shot. It is a foul to play another shot before the Tournament Director has restored any accidentally moved balls. At the non-shooting player’s option, the disturbed balls will be left in their new positions. In this case, the balls are considered restored, and subsequent contact on them is not a foul. It is still a foul to make any contact with the cue ball whatsoever while it is in play, except for the normal tip-to-ball contact during a shot.

2.3 REFEREE’S RESPONSIVENESS
The referee shall be totally responsive to players’ inquiries regarding objective data, such as whether a ball will be in the rack, if a ball is in the kitchen, what the count is, how many points are needed for a victory, if a player or his opponent is on a foul, what rule would apply if a certain shot is made, etc. When asked for a clarification of a rule, the referee will explain the applicable rule to the best of his ability, but any misstatement by the referee will not protect a player from enforcement of the actual rules. The referee must not offer or provide any subjective opinion that would affect play, such as whether a good hit can be made on a prospective shot, whether a combination can be made, or how the table seems to be playing, etc.

2.15 INAPPROPRIATE USE OF EQUIPMENT
The referee should be alert for a player using equipment or accessory items for purposes or in a manner other than those for which they were intended, or for the use of illegal equipment, as defined under “equipment specification”. Generally no penalty is applied. However, should a player persist in such activity or use of such equipment, after having been advised that such activity or use is not permissible, the referee or other tournament official may take action as appropriate under the provisions of “Unsportsmanlike Conduct” (Also see Rule 1.3 and Rule 1.4)

2.20 JUDGING DOUBLE HITS
When the distance between the cue ball and the object ball is less than the width of a chalk cube, (See Diagram 18) special attention from the referee is required. In such a situation, unless the referee can positively determine a legal shot has been performed, the following guidance may apply: if the cue ball follows through the object ball more than 1/2 ball, it is a foul.

2.21 OUT OF HEAD STRING WARNING
When a player has the cue ball in hand behind the head string, the referee shall warn him before he shoots if he has placed the cue ball on or within 1/2 ball width outside of the head string. If the player then shoots from on or within the specified distance outside the head string, the stroke is a foul. If the shooter places the cue ball outside of the head string beyond the specified limit, no warning is required and the stroke is a foul (See specific game rule for penalty. Also refer to Rule 3.39).

Comments Off
08

Oct

Pool and Billiard Tournament Brackets

Posted by admin as Billiard Tour News - Pool Tour News

Pool and Billiard Tournament Brackets

See the list of tournament brackets from pool and billiard events from around the world.  The brackets can be double elimination, single elimination and round robin.  During tournaments brackets will be updated several times throughtout each day.  At the end of the tournament, the brackets will be archived here for future reference.  Want to have your tournament brackets published on our web site?  Contact us

View the Seminole Florida Pro Tour tournament brackets

View the WPBA Pacific Coast Classic double elimination tournament brackets.

View the WPBA Pacific Coast Classic single elimination tournament brackets.

View the World 10-Ball Championships tournament brackets.

View the WPBA Carolina Classic single elimination brackets.

View the WPBA Carolina Classic double elimination brackets.

View the World 14.1 Straight Pool Round Robin tournament brackets.

View the World 14.1 Straight Pool Double Elimination tournament brackets.

View the World 14.1 Straight Pool Final 16 single eliminiation tournament brackets.

View the Seminole Florida Pro Tour double elimination brackets.

View the 2008 Turning Stone Classic double elimination brackets.

View the Viking Cues 9-Ball tour stop at Mr. Cues brackets.

Comments Off